Wednesday, 7 October 2015

The Creative Industries sector in the UK














What are the Creative Industries?
From 2015 DCMS (Department for Culture, Media and Sport) recognise nine creative sectors:
1) Advertising and Marketing
2) Architecture
3) Crafts
4) Design:  product, graphic and fashion design
5) Film, TV, video, radio and photography
6) IT, software, and computer services
7) Publishing
8) Museums, galleries and libraries
9) Music, performing and visual arts

How important are the Creative Industries to the UK economy?
The Creative Industries bring wealth to the UK economy and provide many jobs. Though it may not be the UK's largest source of income the creative industries benefit the UK greatly.

Major developments in the creative industry
The internet has had a major impact on the Creative Industries. It has enabled people within the industry to promote their business/talent. Facebook gives users the option to set up business, giving them a platform to promote and sell their crafts. It is becoming more common for artists to use sites such as Instagram to post photographs of their artwork. One example of this is a young artist named Jack Ede. Jack regularly posts detailed photos of his drawings, often over a series of days so his 111,000 followers can see the process of how his masterpieces are created. This young artist often does drawings for people around the world at an agreed price. He has recently used his drawings to create unique watches to sell to the public. This is a prime example of how the internet  is making it easier for talented people within the creative industry to get discovered. 



Cultural importance of the Creative Industries
A great way to show culture is by creativity. The Creative Industries allow people to use their skills to create and produce work that represents their society. You can differentiate between many cultures by taste in art, music and fashion.

Cultural Industries sector
The Cultural Industries sector focusses on preserving arts and history. Museums around the world are home to many artefacts that represent a city’s culture during a particular time period.                                                




                                                                                                                                                
Synergy
Synergy is extremely common in the creative industries. An example of this is the relationship between books and films. Many successful movies were originally books. Harry Potter is one of the most successful examples of synergy between book and film. What began as a series of books written by J.K. Rowling has now evolved into a booming empire with eight films, video games, its own theme park in Florida's Universal studios and an estimated $15billion value.



The film industry and games sector can also combine to create video games. An example of this is the teaming up of film producers and game makers to create the
 Star Wars Playstation games.


 Yet another example of synergy in the Creative Industries is the relationship between art and fashion. Artists and designers often work together to create unique pieces of work.



Vocational Area: Photography
The main issue in the photography sector of the Creative Industries is copyright. Many photographers have experienced other people/websites using their photographs without asking and in some cases even taking credit for their photographs. One way to tackle this is watermarking an image. Most photographers watermark their name, website, email address or logo onto their photographs to stop their image from being copied. Photography merges with many other areas of the creative industries. Photographers work hand in hand with the fashion industry to get the perfect shot of the designer's creation. Photography combines with publishing to illustrate newspapers and magazines with photographs that are relevant to the articles written. 

References